Naturally, expectations are high for what this creative team can do for Final Fantasy XVI and, following the debut of the game's latest trailer, we talked to Yoshida-san about what players can expect in terms of gameplay, narrative themes, and more.īy clicking 'enter', you agree to GameSpot's The positive response to his involvement is unsurprising considering there is resounding agreement that Final Fantasy XIV's narrative and characterization are incredible. Much of the attention, however, has been focused on Final Fantasy XVI's producer Naoki Yoshida, who is credited for the successful salvaging of Final Fantasy XIV. Writer Kazutoyo Maehiro, meanwhile, has previously been involved with Final Fantasy Tactics, Final Fantasy XII, and Vagrant Story. Director Hiroshi Takai has worked on a number of Saga titles, as well as The Last Remnant. Little is known about the game and, instead, much of the excitement around it is tied to its creative team. Perhaps most exciting is Final Fantasy XVI, the next installment in the mainline Final Fantasy series. And a trailer for Rebirth, the second part in the Final Fantasy VII remake trilogy, looks to be continuing the bold reimagining of the original's story. The recently revealed Crisis Core Reunion is set to take the much-loved but oft-forgotten PSP spin-off of Final Fantasy 7 and bring it to modern platforms for a new generation to experience. Now, Square Enix looks to be making some smart moves to ensure Final Fantasy continues to shine while in the spotlight. Final Fantasy VII Remake, meanwhile, defied expectations and delivered an incredibly strong, modernized version of the iconic Japanese role-playing classic. Final Fantasy XIV underwent a huge revitalization that took it from a floundering MMO to one of the most critically acclaimed and beloved games in the genre. When she's not doing that, you might find her running a tabletop RPG or two, perhaps even voluntarily.The Final Fantasy franchise is fighting fit in a way it hasn't been for quite some time. This crash course in NPC lifestyles uniquely qualifies her to pick apart only the juiciest video games for your reading pleasure.Ĭat cut her teeth on MMOs in the heyday of World of Warcraft before giving in to her love of JRPGs and becoming embedded in Final Fantasy XIV. She's also been an art gallery curator, an ice cream maker, and a cocktail mixologist. She has three degrees and has studied and worked at Cambridge University, University College London, and Queen Mary University of London. An inveterate RPG maven and strategy game enjoyer, Cat is known for her love of rich narratives both story-driven and emergent.īefore migrating to the green pastures of games journalism, Cat worked as a political advisor and academic. As seen on, , and, Cat is here to bring you coverage from all corners of the video game world. Hailing from the crooked spires of London, Cat is an experienced writer and journalist. Final Fantasy 16 trailer introduces a monstrous castĬat Bussell is a Staff Writer at TechRadar Gaming.It’s my hope that the trend we’re seeing towards improved accessibility across the medium will help ensure that these great experiences reach wider audiences and touch the lives of a broader range of people. It’s great to see that Square Enix isn’t allowing the addition of a more action-oriented combat system detract from its commitment to delivering these experiences to all sorts of different people. Since its earliest incarnations, Final Fantasy has been all about immersive storytelling and generous worldbuilding. Since its earliest incarnations, Final Fantasy has been all about immersive storytelling and generous worldbuilding If there’s a particular mechanic that you don’t get on with, you can sidestep it while keeping others that you might enjoy. On top of these welcome new features, Final Fantasy 16 also boasts the timely accessories system, which allows players to equip accessories that make the game easier in specific ways. However, Final Fantasy 16 is going one step further with its accessibility options by allowing players to customize the combat experience to fit their needs. Difficulty modes have existed in video games since the medium's beginning, accommodating players of different skill levels.
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